Name | Description |
brl |
The brl module is a set of utility classes and functions. |
brl.admob |
The admob module provides simple support for the Google Admob advertising system including interstitial ads, which allows you to add advertising to your games. |
brl.asyncevent |
The asyncevent module provides core functionality for handling asynchronous (async) events. |
brl.cerberusstore |
The CerberusStore module allows apps to perform 'in app purchases' (IAP) on the android, ios and winrt/windows8.1 targets. |
brl.databuffer |
Databuffer objects provide storage for arbitrary data. |
brl.datastream |
A datastream allows you to read and write data to and from a databuffer in a stream-like way. |
brl.filepath |
The filepath module contains functions for manipulating file paths. |
brl.filestream |
A filestream allows you to read/write data from/to a file. |
brl.filesystem |
The filesystem module allows you to inspect and modify files on the filesystem. |
brl.gamecenter |
The gamecenter module provides simple support for the iOS Game Center framework. |
brl.httprequest |
The httprequest module allows you to perform http requests such as GET and POST. |
brl.json |
Minimalistic JSON module. |
brl.markdown |
The markdown module converts easy to read/write plain text (known as markdown) to html, using a simple text formatting syntax. |
brl.pool |
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brl.process |
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brl.requesters |
The requesters module allows you to use simple modal requesters with the glfw3 target on Mac and Windows only! |
brl.ringbuffer |
A ringbuffer is a circular FIFO buffer that wraps a DataBuffer. |
brl.socket |
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brl.stream |
Streams are used to read or write data in a sequential manner. |
brl.tcpstream |
A tcp stream represents a synchronous tcp connection to a host on the internet. |
brl.url |
A url, or web address, is a character string that specifies the location of a resource. |
cerberus |
The cerberus modules provide 'built-in' functionality that is available to every cerberus program. |
cerberus.boxes |
The boxes module provides a set of classes that allow you to use 'box' objects. |
cerberus.deque |
A deque is a 'double ended queue'. |
cerberus.lang |
The lang module contains classes and functions built-in to the cerberus language. |
cerberus.list |
The list module provides support for doubly linked lists. |
cerberus.map |
The map module provides support for associative maps. |
cerberus.math |
The math module provides math related constants and functions. |
cerberus.random |
The random module provides functions to generate random numbers. |
cerberus.set |
The set module provides support for sets, collections of ordered objects. |
cerberus.stack |
The stack module provides support for stacks. |
holzchopf.doctest |
The only purpose of this module is to test all doccer capabilities |
mojo |
Tho mojo modules provide a lightweight programming framework designed primarily for creating simple 2d games. |
mojo.app |
The app module contains the App class along with various support functions for controlling application behaviour. |
mojo.asyncloaders |
The Mojo async loaders module provides functions and interfaces for loading images and sounds asynchronously. |
mojo.audio |
The audio module contains functions for playing sounds and music. |
mojo.graphics |
The graphics module contains various functions that allow you to draw 2D graphics on all supported Cerberus target platforms. |
mojo.input |
The input module allows programs to check for user input from a wide variety of devices such keyboards, mice, joysticks and touchsceens. |
mojo.keycodes |
The keycodes module contains keyboard and input related constants. |
mojo2 |
The mojo2 module is a new 2d rendering module for Cerberus. |
mojo2.graphics |
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mojo2.renderer |
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olymp |
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opengl |
The opengl module provides access to various OpenGL APIs on targets with OpenGL support. |
opengl.gles11 |
The gles11 module provides a Cerberus wrapper for the OpenGL ES 1.1 API on the android, glfw and ios target. |
opengl.gles20 |
The gles20 module provides a Cerberus wrapper for the OpenGL ES 2.0 API on the android, glfw, html5 and ios targets. |
os |
The os module provides miscellaneous operating system functionality, such as file, directory and environment variable access. |
reflection |
Reflection allows your program to inspect and access all or some of your program's declarations dynamically at runtime. |